Design

30th May, 2025 The Resurgence of RTS: How Strategy Games Are Making a Comeback

For years, Real-Time Strategy (RTS) games seemed to be on life support—overshadowed by the rise of MOBAs, battle royales, and casual-friendly strategy hybrids. The golden days of Command & Conquer, StarCraft, and Age of Empires felt like distant memories. But something unexpected has been happening: RTS is making a comeback.

30th May, 2025 The Death of RTS Games: A Tragic Saga of Clicks, Base-Building, and Broken Dreams

Real-Time Strategy (RTS) games—once the undisputed kings of tactical warfare—have all but vanished from mainstream gaming. What happened? How did the genre that gave us StarCraft, Command & Conquer, and Age of Empires become a relic of a bygone era? Strap in, because we’re about to dissect the fall of RTS with historical accuracy, dramatic flair, and just a touch of mourning.

9th Mar, 2015 Volgar Barbarian and Combat Dragon

Volgar Barbarian and Combat Dragon from my in development PC game: Tempest CitadelIt is a sci-fi strategy game with cloud cities, bunkers, scavenging, ancient secrets and AI driven squad battles on the ground and above the clouds. A little backstory…

5th Feb, 2011 Primer - Theme Infusion

Writing a screenplay is like making tea, you sprinkle the leaves into hot water and let the ideas spread and intermingle to create a blended gestalt. Tea is very delicate and sensitive to contamination by odours that surround it. Great care must be taken to transport it pure to destination. The grand complex of a screenplay is similarly open to contamination.
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