This is a first look at the Experimental Rendering Engine I’m writing
for an unannounced game. It is essentially a hybrid between an infinite
polygon engine, and a photon shooter, bundled up ready for an OpenGL
renderer.
It’s no Unreal – but it does have the beginnings of a new look that
suits the feel of the gameworld. The only downside is the time it takes
to build and render the models – an order of 1000x longer compared to
8-bit retro games.