Tempest Citadel is the story of a city risen over the clouds on an
ancient world of discovery and danger. As the captain of this sky
fortress you have full strategic control over a huge range of research
and engineering projects, and the missions to the surface that yield
new treasures to scavenge and threats to battle.
Volgar Barbarian and Combat Dragon from my in development PC game: Tempest CitadelIt
is a sci-fi strategy game with cloud cities, bunkers, scavenging,
ancient secrets and AI driven squad battles on the ground and above the
clouds. A little backstory…
I've been having loads of fun with Inkscape this week. It is an open source vector art program. Up till now I've used Fractal Design Painter 5.0 (from 1999!) for all my 2D bezier shapes - but now I find Inkscape, effectively several hundred pounds of software, for free.In somes ways it is like a grown-up version of the Flash editor and you can export SVG to use in FlashDevelop.
This is a first look at the Experimental Rendering Engine I’m writing
for an unannounced game. It is essentially a hybrid between an infinite
polygon engine, and a photon shooter, bundled up ready for an OpenGL
renderer.
It’s no Unreal – but it does have the beginnings of a new look that
suits the feel of the gameworld. The only downside is the time it takes
to build and render the models – an order of 1000x longer compared to
8-bit retro games.